It was interesting reading GameSetWatch's interview with Love's Eskil Steenberg. Was very cool to hear Eskil was good friends with the garage developers at Introversion. Interesting also to hear his opinions on procedurally generated content.
Eskil is developing Love entirely on his own, and using procedurally generated content to generate what he needs for something of such a vast scope was a necessity. Introversion is familiar with this same issue - you can see its effects in Darwinia.
Would be a nice thing to get back into.