I took this three day weekend to do some extended hacking on my current project. I'm forcing myself to use CEL instead of CrystalSpace now, which means I just recently ditched my working engine with an isometric camera angle to use CEL's simple camera that follows the character everywhere.
I'm working on getting an isometric viewpoint working, but it looks like its going to take more code. Still, if this means that saving/loading/collision detection/managing meshes is going to be easier, the longer ramp-up time should be worth it.
It's so nice to hack in my peaceful abode. My better half has been wonderfully supportive in letting me hack away at my new pet project. And now I can blog when thoughts pop into my head instead of waiting until after work. I should take some vacation time to continue hacking next week. Ahh... so nice...
I've been re-reading C++ Primer, Fourth Edition, trying to force my brain to switch from Java mode to C++ mode. It's amazing how much I've forgotten about pointer arithmetic and inline directives. It's a good book, albeit very anti-C.