The Bad Game Designer, No Twinkie! database is online. I took a moment to read the article about how bad bottom-up game design is... something every new game developer should read. 99% of indy developers take an engine "concept" - physics, fluid dynamics, spatial sound, bump mapping, geometry shaders, whatevea... then they make that one property the "game". I do that. Repeatedly. Still am. Right now. At this moment.
Back in November, there was a round-the-world blogging event entitled "So You Want To Be An Indy Game Developer?" Crowd favorite Introversion was there, as well as our good friends at Gibbage. While the resonant theme was "don't hope to make enough money to eat whilst being an indy developer," there were some notable other nuggets to be had.