Monday, January 05, 2015

Telling a Tale for Ten Years

Exactly ten years ago I started this ridiculous blog as a way to collaborate with other game developers. At the time I thought I would dig deep and push out at least one title. This eventually led to the "Desktop Distractions" studio concept, and the nascent title Deskblocks. I also worked within the CrystalSpace engine as an entrant to the PlaneShift team. I just couldn't give these projects traction however, so I gave it up and moved on to tinkering.

Even though the driving force behind the blog had faded away, and even though no one else reads this blog (aside from the State of .NET Integration Frameworks post), I kept updating it. Writing - even if it exists only for your own edification - really does help with communication and critical thinking regardless of what you write about. Even though my day job has nothing to do with garage door openers, my posts on my garage door security system helped me organize the build in a way that informed the Hack Clock project. Back in 2006 I began investigating vector processing, and the resulting frameworks have helped me think about and design microservice architectures. Of course, there was plenty of venting as well with my favorite software companies being dissolved or SuSE Linux winning and failing and winning and failing again. All of this writing helped me when performing comparative analysis at work, or designing parallel architectures, or watching trends in software development.

It is hard to believe a decade has slipped by. It doesn't even seem real. I don't think I've evolved much since that one cram session in a crystal chair, but I'm glad to have my collected ramblings to reflect back on.

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