The initial novelty of SecondLife has kinda worn off on me... so I'm working on getting back into productive work again. I spent some time learning SecondLife's scripting language with the vehicle tutorial, and got a floaty balloon thingy working. The fact that you can add arbitrary scripting, animations, texture mapping, etc. to objects within an MMO is a pretty nifty concept. You can see from ninjafoo's blog and the SecondTux wiki there's a lot to talk about in the Linux client, but little to discuss.
I managed to prevent myself from purchasing Oblivion again today. Thanks... I was pretty proud of myself too.
I'm working on getting ConsultComm 3.1.2 out. It's been long delayed because I keep adding extra crap - a revamped plugin manager, a Java WebStart launcher, kicking out the platform-dependent timeout plugin, making my TableTree a separate component, etc. Finally I had so much scope creep I decided to kick out all the new changes, save it for a future version, and instead just fix bugs and push out a minor release. I have so little time anymore, all the new features I want to create just don't have much of a chance right now.