Warren Spector published a quartet of articles in The Escapist about the where the industry is headed. In one instance it seems to be the shadow of big companies getting ready to smash independent developers into a gooey paste, in another he talks about how innovation and independence can spell the industry's salvation.
One particularly nostalgic (although that's not quite the word...) quote was
Maybe this is just a personal problem - a result of my friends and me getting older. Priorities change. Interests change. Time for games seems tougher to come by. Or maybe my values - notably a fascination with
innovation, novelty and forward progress on the story and design side of things - aren't shared by the folks who make up an increasingly international audience. Maybe it isn't games or the game business that have changed - maybe it's me.
Jeff Vogel voiced his opinion on straying outside the norm and how dangerous that can be for an independent developer. Wander too long off the beaten path and you may find it hard to get a lot of buyers on board. However, it could be that the trick is really in finding the right market to land in. Like he says:
There is nothing scarier that aiming at a market that doesn't exist yet. It might not exist at all.
It's like Warren spells out in his article...
GTA clones are making money hand over fist. All we have to do is keep making them until players tell us to stop.
So now gamers are getting older and getting families. Want to know the way to hit that demographic?
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