Thursday, January 03, 2008

Now Maybe We Can Talk

Well... it's out. The press releases were finally sent out, the media embargo was lifted, and my big no-sleep-'till-prod project has finally been announced to the public. It was almost four months ago I last prepped the exit music, and hopefully I'm back for a little while now.

Project Apricot is in full swing, the NDS widely available homebrew cart, I'm still filing bugs for openSUSE 10.3, accelerated MPEG2 playback isn't working on my Mythbox, I finally got a copy of The Orange Box along with a copy of Orcs and Elves for the NDS. There's plenty to do.

In my five-minutes-here-five-minutes there I've been enjoying Carmack's mobile-turned-DS title, although it took me a while to adjust my frame of reference. Don't expect more than a turn-based DooM mod... it's a sprite-based engine that is first person but completely turn based. But after you adjust your expectations you realize it's a return to form of sorts. Carmack was a pencil-and-paper AD&D player, and such roots definitely go deep in this title. You can see where his experience as a DM sparked a lot of good ingenuity and design into a rather primitive (but imminently playable) title.

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