Tuesday, February 08, 2005

Emotional Gaming

Remember how I posted a while back that a breakthrough game would need to "redefine" the genre? Consider Romeo and Juliet, something developed by Full Sail grads for their final project. Rendering is done using a paint & canvas technique. Language is expressed by ballet. Colors on a palate represent emotion.

Looks like they're thinking of making a public release as well.

On a similar note, if Darwinia doesn't release a Linux demo soon I'm gonna spit.

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