I remember my teacher in fifth grade telling us how a globe is the only way to get accurate idea of the continent's proportions on Earth. She tried very hard to explain how the topography becomes warped when you're trying to represent a three-dimensional sphere on a two-dimensional map. Considering we were eleven, the euclidian geometry went straight over our heads.
Now I get it. Trying to map a three-dimensional head onto a two-dimensional texture map is next to freakin' impossible for my feeble brain to grasp... I can't get the stretching out. Ugh.
Arms, legs and torso better be damn easier. Hopefully just cylinder mapping.
I might just give up and try Wings 3D.