The whole reason I wanted to start developing on Google App Engine was because I wanted to start building a repository of code samples, How-To's, documentation, projects, blog posts, all that stuff. Something akin to Confluence. Google already did it for me.
Google just recently launched Google Sites, which basically becomes a content management system for whatever you like. It's exactly what I needed - and I'm planning on moving my docs, code snippets and projects over soon.
Thursday, May 22, 2008
Saturday, May 10, 2008
Wow... Actual Support! They Know We Exist!
Wanted to buy an album I had just discovered... but didn't want to haul myself to the neighborhood Best Buy. So I wanted to see if the band had an online purchase method. They didn't... but they sold through Amazon. I knew Amazon sold DRM-less MP3's, so I decided to check it out. For whole album downloads you are required to use their lil' download app, so imagine my aghast expression when I saw:

Sweet. Works only on 32-bit Linux (can work on 64 but has problems with library dependencies), but otherwise purchasing was swell. No issues.
Thanks Amazon for realizing Linux users buy music, too!

Sweet. Works only on 32-bit Linux (can work on 64 but has problems with library dependencies), but otherwise purchasing was swell. No issues.
Thanks Amazon for realizing Linux users buy music, too!
Tuesday, May 06, 2008
Spent
A while back I received this e-mail, completely out of the blue:Wise men say, you only have to resign yourself to what you cannot improve
I'm not sure why I got the e-mail. Or who sent it. No real idea. Could well be spam. But it kinda stuck with me for some odd reason.
I've been working the 80 hour weeks lately, as promised. That means that I've had to give up working on my open-source projects. I feel real pangs of guilt when people ask for bugfixes or when the next release will come out... especially when users as kind as tomasio even volunteer their own time for icon assets. But I've cut sleep down to a few wee hours and just have nothin' left.
I'm hoping I can get everything going at work, get things on a stable foundation, then give myself free time once again. At least, that's the lie I tell myself.
Tuesday, April 15, 2008
Two Great Tastes - maemo & Qt
Fresh off the wire, it has been announced that Nokia will introduce Qt, my favorite C++ toolkit, to the maemo platform, my favorite portable hardware platform. Two great tastes that go great together.If this kind of platform expansion and cooperation with Qt developers (such as KDE authors) is what will come of the Nokia acquisition of Trolltech, it may not be as bad as I predicted. Here's to hoping that Nokia sees Qt as a toolkit that will serve mobile, embedded and desktop platforms. Especially with the recent fame of low-cost low-footprint laptops, Qt and maemo have to be getting some additional attention.
If the WiMAX-enabled Nokia 810 becomes more powerful and popular, the addition of Qt and simplified cross-compiling could provide a huge increase of third-party applications hosted on an already open mobile device.
Monday, April 14, 2008
Java 6.9
First off, this isn't a minor update. This is taking a backhoe to the foundations of Java, hitting a water line, but digging a basement anyway. Why this wasn't released in 7 I don't know... I guess it's because the update is largely centered around deployment of Java as a platform and not adding any functionality to the underlying API. But damn, it's an overhaul.
First, Java is now chopped neatly into libraries, so you only download what you need. That means Java installations can be one-third of what they were in the previous release. Java can now be downloaded and installed more efficiently as well, thanks to some much easier-to-use JavaScript and HTML-fu.
Konqueror has already done this for a while now, but applets will now execute within a full JVM instead of a half-baked nsplugin. This allows for more robust applets and, from my experience with Konqueror, plugins that are more crash-resistant.
Finally the fairly... blech... look of Java has been completely overhauled with Nibus, long at last. Previously I've had to use javootoo's Look and Feel libraries to make things look remotely presentable. Now Nimbus should be able to fill that gap nicely by adding more modern window decorations and UI components.
These were all desperately needed improvements to have Java make inroads into the desktop space. Let's hope it isn't too late.
Saturday, April 05, 2008
Independent Horticulture
Another great invention by the creators of Penny Arcade: Greenhouse.Steam has done a great job making independent and smaller titles much apparent to the populous, and since titles don't have to compete for shelf space a genre for every palate can be made readily available. And while CodeWeavers has done their best to allow Steam & Source titles to run on Linux & OS X, it can't be said that Steam is a cross-platform solution.
Not so with Greenhouse. It offers native support for OS X, Windows and Linux in tandem. And their inaugural title will be cross-platform. And if they continue to support independent and episodic titles, this could be a bigger competitor to Steam than GameTap.
Friday, April 04, 2008
Introversion's Procedural Art
The huge amount of effort required for content creation was a hot topic a couple of years ago, as many people saw the enormous cadre of artists and animators making AAA titles and realized no garage developers could hope to reach that type of scale. The fear at the time was that this would mean the end of indie development.
Of course after Peggle, Portal and Crayon Physics hit the mainstream it suddenly became apparent bigger doesn't equal better. Or more sales.
I've always loved the approach Introversion has taken with development. They're truly dedicated garage developers, spending more time trying to perfect a fractal tree than they really should. But I can respect spending an inordinate amount of time trying to wrap ones head around a concept like procedurally generated landscapes.
When I heard that Gamasutra was hosting an event with Chris Delay speaking on the topic of procedurally generated content, I definitely wanted to jump on the opportunity. While they had a fairly unrehearsed HP shrill asking the questions, Chris had some great points.
Chris emphasized that the main reason his titles have procedurally generated textures and meshes was because artistic content is just not a space he feels Introversion can compete within, since other companies have mastered that area. He saw it as neither a positive or negative thing, it's just the case for Introversion. Should artists be afraid? Chris doesn't think so. Procedural content cannot replace people, since it ultimately can't produce those unique items that make an environment distinct. While you can generate the landform that the world consists of (mountains, hills, streets, clouds, etc) it cannot add fine-grained details to the world.
You automagically gain several efficiencies with procedural content:
You don't have to re-draw or re-generate a scene if you need to modify level of detail
You end up with a large amount of content and detail that artists can't get (you can delve as deep as you want into a fractal)
If you do procedural animation, you can have adaptive animations that exist as a consequence to a number of actions
While the idea of using fractal algorithms for landscape generation or building trees, I hadn't thought much about procedural animation. Of course Spore uses it for their character builder, but introducing this as a new way of rigging meshes would again immensely help developers. Not needing an entire team of dedicated animators or texture artists would make things much more palatable.
There are tradeoffs of course, and Chris repeatedly mentioned that procedurally generated content requires a different way of thinking about memory management. Rather than loading assets off disk, you load them in memory at runtime - so you don't worry about texture compression, but you do now have to worry about LOD given to your algorithm and how much memory the resulting data structure will reside within. You can't let your procedure go willy-nilly and create too many verts.
Introversion's latest undertaking, Subversion, sounds interesting. Right now Chris describes it as more of a thought experiment, so who knows if we'll actually see it. But what he's pursuing is procedurally generating cities from 10 kilometer view all the way down to pens and desks inside a building. Not only does this employ a landscape generator for hills and mountains, but also will procedurally generate streets and buildings based on markets and traffic demand. Each procedural algorithm feeds its brothers, affecting its ultimate output. For example, more traffic makes more roads which can make bigger buildings.
One difficulty Chris found with this approach was that it was often ard to find out bad results - sometimes you would have cities being built on entirely one side of an area, with another being completely blank. Or sometimes a fire escape would open into nothingness on 30th floor. It's all a matter of finding a way to re-seed or compensate when these failures occur. Or maybe it just makes the whole concept quaint.
Of course after Peggle, Portal and Crayon Physics hit the mainstream it suddenly became apparent bigger doesn't equal better. Or more sales.
I've always loved the approach Introversion has taken with development. They're truly dedicated garage developers, spending more time trying to perfect a fractal tree than they really should. But I can respect spending an inordinate amount of time trying to wrap ones head around a concept like procedurally generated landscapes.
When I heard that Gamasutra was hosting an event with Chris Delay speaking on the topic of procedurally generated content, I definitely wanted to jump on the opportunity. While they had a fairly unrehearsed HP shrill asking the questions, Chris had some great points.
Chris emphasized that the main reason his titles have procedurally generated textures and meshes was because artistic content is just not a space he feels Introversion can compete within, since other companies have mastered that area. He saw it as neither a positive or negative thing, it's just the case for Introversion. Should artists be afraid? Chris doesn't think so. Procedural content cannot replace people, since it ultimately can't produce those unique items that make an environment distinct. While you can generate the landform that the world consists of (mountains, hills, streets, clouds, etc) it cannot add fine-grained details to the world.
You automagically gain several efficiencies with procedural content:
While the idea of using fractal algorithms for landscape generation or building trees, I hadn't thought much about procedural animation. Of course Spore uses it for their character builder, but introducing this as a new way of rigging meshes would again immensely help developers. Not needing an entire team of dedicated animators or texture artists would make things much more palatable.
There are tradeoffs of course, and Chris repeatedly mentioned that procedurally generated content requires a different way of thinking about memory management. Rather than loading assets off disk, you load them in memory at runtime - so you don't worry about texture compression, but you do now have to worry about LOD given to your algorithm and how much memory the resulting data structure will reside within. You can't let your procedure go willy-nilly and create too many verts.
Introversion's latest undertaking, Subversion, sounds interesting. Right now Chris describes it as more of a thought experiment, so who knows if we'll actually see it. But what he's pursuing is procedurally generating cities from 10 kilometer view all the way down to pens and desks inside a building. Not only does this employ a landscape generator for hills and mountains, but also will procedurally generate streets and buildings based on markets and traffic demand. Each procedural algorithm feeds its brothers, affecting its ultimate output. For example, more traffic makes more roads which can make bigger buildings.
One difficulty Chris found with this approach was that it was often ard to find out bad results - sometimes you would have cities being built on entirely one side of an area, with another being completely blank. Or sometimes a fire escape would open into nothingness on 30th floor. It's all a matter of finding a way to re-seed or compensate when these failures occur. Or maybe it just makes the whole concept quaint.
Sunday, March 30, 2008
Intel Not Killing VPU After All
Looks like Intel isn't killing the VPU after all, but instead birthing it. Larrabee, their GPU/HPC processor, is supposedly an add-in proc slated for 2009/2010. Although I'm going to put myself out on a limb and say it will probably become part-and-parcel of their mainline CPU and, instead of being a discrete co-processor, will quickly be absorbed as additional cores of their consumer processor line. But I digress.Additional information about Larrabee continues to trickle out, but it definitely seems to introduce vector processing instruction sets to be used by general computing, not just as a GPU.
Even if this comes out as a daughterboard or discrete chipset, it should be a compelling reason to pick up a good assembly programming book and start hacking again. How long will it take (non-Intel) compilers to optimize for the vector instruction sets?
Saturday, March 08, 2008
Nifty Nokia
I'm really enjoying the n770. I'm definitely putting an n810 on my wishlist for the end of this year.
First thing I did was re-flash the device with OS 2007 Hacker Edition, an OS intended for the n800 but crammed into n770 hardware. It works rather well, only occasional reboots, but then again I'm working with a heavily used and refurbished unit. Who knows if it's the OS or the device. Google Talk, contacts, Bluetooth, 802.11b/g, a stripped-down mozilla engine and MPEG4 playback all works well.
I turned my lil' Nokia into a pocket translator with the Google Talk translator bot - the streamlined chat interface of OS 2007 turned the Nokia into a very handy (and quick) translation service.
Also tried to crack a test WRT54G router I have laying around using Aircrack, but I couldn't inject wifi packets using the OS 2007 wireless drivers so had to resort to the slower WEP cracking that needs a fair amount of seed traffic. It was still neat to browse all surrounding AP's on a full-screen xterm. With the n770's fantastic resolution, even the small typeface was definitely readable.
Also been mowing through a number of third-party apps. There is a fantastic developer community around the device - their Sourceforge-like approach to the Maemo Garage and the extensbility of the platform has served the developer and user community well.
It took me a while to find out what type of video the n770 will natively accept. There are several good resources out there, such as Andrew Flegg's Perl script that easily transcodes video into a n770-digestible format. The wide screen and nice resolution make mobile video much more palatable. The only caveat was that newer releases of MPlayer tag video with a newer but much less understood "FMP4" codec tag which OS2007HE doesn't understand. I had to tweak the script to pass the value "DX50" to the ffourcc option in order for the built-in media player to recognize the MPEG4 codec used. I also had to make sure encoding only happens at 15 frames per second, otherwise audio quickly gets out of sync.
When I get a free second I'm going to try getting some OpenVPN binaries to work as well. Would be very nifty to have an SSH stack and VPN access wherever I go.
Got Flash 9 somewhat working, although sound doesn't appear to work. Not a deal breaker tho, considering I'm working on a refurbished device running an unsupported OS meant for an entirely different hardware platform.
All in all, I'm a pretty happy gopher. Not sure what that means, but I am.
First thing I did was re-flash the device with OS 2007 Hacker Edition, an OS intended for the n800 but crammed into n770 hardware. It works rather well, only occasional reboots, but then again I'm working with a heavily used and refurbished unit. Who knows if it's the OS or the device. Google Talk, contacts, Bluetooth, 802.11b/g, a stripped-down mozilla engine and MPEG4 playback all works well.
I turned my lil' Nokia into a pocket translator with the Google Talk translator bot - the streamlined chat interface of OS 2007 turned the Nokia into a very handy (and quick) translation service.
Also tried to crack a test WRT54G router I have laying around using Aircrack, but I couldn't inject wifi packets using the OS 2007 wireless drivers so had to resort to the slower WEP cracking that needs a fair amount of seed traffic. It was still neat to browse all surrounding AP's on a full-screen xterm. With the n770's fantastic resolution, even the small typeface was definitely readable.
Also been mowing through a number of third-party apps. There is a fantastic developer community around the device - their Sourceforge-like approach to the Maemo Garage and the extensbility of the platform has served the developer and user community well.
It took me a while to find out what type of video the n770 will natively accept. There are several good resources out there, such as Andrew Flegg's Perl script that easily transcodes video into a n770-digestible format. The wide screen and nice resolution make mobile video much more palatable. The only caveat was that newer releases of MPlayer tag video with a newer but much less understood "FMP4" codec tag which OS2007HE doesn't understand. I had to tweak the script to pass the value "DX50" to the ffourcc option in order for the built-in media player to recognize the MPEG4 codec used. I also had to make sure encoding only happens at 15 frames per second, otherwise audio quickly gets out of sync.
When I get a free second I'm going to try getting some OpenVPN binaries to work as well. Would be very nifty to have an SSH stack and VPN access wherever I go.
Got Flash 9 somewhat working, although sound doesn't appear to work. Not a deal breaker tho, considering I'm working on a refurbished device running an unsupported OS meant for an entirely different hardware platform.
All in all, I'm a pretty happy gopher. Not sure what that means, but I am.
Tuesday, March 04, 2008
When $300 Is More Popular than Free
For the past two years digital delivery has supplanted shelf space, but those attached to selling physical inventory have poo-poo'ed the viability of such consumerism. But good ole' Trent may be proving that the merch sells itself once and for all.The Reg puts it well when it says "Nine Inch Nails cracks net distribution" - their latest album has gone up for sale in several interesting ways on their site: get the first volume (nine tracks) for free. If you like it, you can buy all the volumes lossless (36 tracks) including a 40 page PDF booklet for a measly $5. For only ten stinkin' bucks you can get the whole thing as a two disc CD set with a printed booklet. For $75 you can get the audiophile version, digital versions, Red Book CD versions, hardcover slip case and more. Or you can pay $300 and get a super-mega-uber-limited-edition-collectors pack.
Or at least you could before all 2,500 sold out.
At a time when people keep claiming that pirated music is killing the industry and no one will pay for music anymore, it seems awful incongruous that 2,500 units at $300 a pop sold out in almost a day.
Same thing happened back in the day when I bought a copy of Uplink. I could buy it cheaply on its own or shell out some extra bucks and get the signed "limited edition." Of course I now have a proudly signed copy of Uplink on my shelf.
It's not hard to upsell customers, even (or especially) with digital distribution. Give them schwag and they will come.
Monday, March 03, 2008
A Rite of Passage
I purchased a well used Nokia n770 Web tablet from a friend last month and, as tradition dictates, I must christen the device by authoring an entire blog post using only said device.
It really is a sweet little device... and since it runs a Debian-derived distro I can do pretty much anything I want with it. From checking e-mail to WEP cracking it runs the gambit.
The screen is positively beautiful. Video on this thing makes me giddy. Plus I have more connectivity options than I can shake a stick at.
I can totally understand why the n800 has the following it does now.
It really is a sweet little device... and since it runs a Debian-derived distro I can do pretty much anything I want with it. From checking e-mail to WEP cracking it runs the gambit.
The screen is positively beautiful. Video on this thing makes me giddy. Plus I have more connectivity options than I can shake a stick at.
I can totally understand why the n800 has the following it does now.
Wednesday, February 20, 2008
Procedurally Generated Pinkslips
Penny Arcade's recent podcast featured a rant - no... more of a reckoning... versus Spore. I find Spore's idea of dynamically generated content interesting, mainly because of my bias towards one-man development teams and procedurally generated content. But Mike and Jerry don't want to see artists and writers out of a job... and the concept that zombie algorithms can build music or images is looked upon with disdain. To them games are an artistic outlet for modelers, musicians and authors. But to developers they can seem like a growing necessity that a garage studio simply can't bankroll.
Eskil Steenberg's Love is described by Rock, Paper, Shotgun as "...lavish impressionistic artwork brought to life... in motion it was suggestive of a smokey, dynamically lit version of Okami." Dynamic terrain deformation and procedurally generated assets allow Eskil to wrap some amazing gameplay into what looks like a surreal and compelling atmosphere.
Not only does this mean that players get to glimpse into chaos, they get to play with it. And anyone who names such an ambitious effort after "For The Love Of Game Development" inspires hope in a lot of indie developers.
Eskil Steenberg's Love is described by Rock, Paper, Shotgun as "...lavish impressionistic artwork brought to life... in motion it was suggestive of a smokey, dynamically lit version of Okami." Dynamic terrain deformation and procedurally generated assets allow Eskil to wrap some amazing gameplay into what looks like a surreal and compelling atmosphere.
Not only does this mean that players get to glimpse into chaos, they get to play with it. And anyone who names such an ambitious effort after "For The Love Of Game Development" inspires hope in a lot of indie developers.
Tuesday, February 19, 2008
UML Hell
I've been searching for a UML editor for a while that I like. So you don't have to, I installed (or tried to) several UML editors and took each for a spin. I needed some diagramming mainly for collaboration and presentations... and my choices usually broke down into a) crappy but usable or b) pretty but unusable.So ArgoUML is still the hands-down cross-platform favorite, with Dia playing a different role yet still the only other contender. At least I finally freakin' settled on one for good.
Monday, February 18, 2008
Intel Killing the VPU?
I had faintly heard grumblings of Intel loathing Nvidia, but I didn't really put 2 and 2 together until listening to Gordon Mah Ung on this week's No BS Podcast. Good ole' Gordo spelled out why Nvidia ultimately acquired AGEIA - because Intel deep-sixed Havok's use of GPU's that had been in development for several years. While Havok was an independent company they worked with both ATI and Nvidia to support GPU processing of their physics API. Once Intel bought them the interoperability was tossed in the trash. I'm sure this was a pretty big dig at the GPU makers.
So Nvidia purchases the #2 player in the market to ensure this doesn't happen again. Let's see who enjoys the #1 spot in shipping titles during Christmas of '08.
Eff the Function Lock
Dear Microsoft:The Function Lock key was a funny joke at first, but now it is just immensely annoying. While I love nothing more than spending 15 minutes figuring out why my F2 key stopped working, I really need to move on with my life.
If you want another lock key, try using the scroll lock. I haven't used it in a hundred years. You can have it if you want.
Sunday, February 17, 2008
Make a VPU Socket Already! Get It Over With!
My lands. If the floating point unit took this long to become mainstream I'd be using a Core 2 Duo with a math co-processor still.Not to go all Halfhill or anything, but it has appeared that a vector co-processor or VPU's on-die were an immediate need for at least the past two or three years. Both Nvidia and AMD are bringing GPU's closer to the CPU, and it at once appeared that AMD's multi-core platform has included VPU/FPU/integer math/memory controller/CISC/RISC/misc./bacon&swiss together to take many types of tasks and integrate them under one die's roof.
And now that Nvidia has wisely acquired AGEIA and their PhysX platform it seems a general purpose vector processing platform is getting closer. A standalone PhysX never took off on the consumer marketplace, and purchasing another Radeon or GeForce just for physics processing (as both AMD and Nvidia were touting at electronics expo's) never caught on either. But a generalized, open-platform physics API that takes advantage of unused GPU cycles would definitely catch on. Spin your GPU fan faster and get real-time smoke effects... sign me up.
Nvidia has been extremely forward-thinking with their Linux drivers, and I hope they continue to be trend setters with the PhysX API. The PhysX engine and SDK was made freely available for Windows and Linux systems prior to Nvidia's acquisition, but hardware acceleration currently only works within Windows. Since Nvidia is porting PhysX to their own CUDA programming interface, it seems entirely probable that the Linux API would plugin to Nvidia's binary-only driver. And why not release the PhysX API under GPL? They could port to CUDA (whose specification is already open, available and widely used) then reduce their future development efforts by letting a wide swath of interested engineers maintain the codebase as needed.
Widely available drivers, development kits and APIs will help drive hardware sales in an era where Vista w/ DirectX 10 adoption isn't exactly stellar. I won't invest in being able to run Crysis in DX10 under native resolution for a 22" LCD, but I will invest to get more particle effects or more dynamic geoms. At that point you're adding to the whole gameplay proposition instead of polishing up aesthetics, with continuously diminishing results.
Saturday, February 09, 2008
Encryption Would Be Easy... If We Let It
Whenever something sensitive comes around my desk on a slip of paper I can't think about how much more accessible and secure the info would be if it was passed around using public key cryptography. After all, it has been seventeen years since the more than capable crypto advocate Phil Zimmermann made the case with PGP. Surely by now all e-mail clients can now securely pass info back and forth using some asymmetric key algorithm, right? Right?Well, yes... unless you're freakin' Outlook. And of course what to 9/10 enterprises mandate you use? Outlook. Fantastic.
Now I've been able to sail under the radar with Evolution, which sports both excellent WebDAV support and public key encryption. I've got the best of both worlds in Linux. However the rest of my correspondents aren't so lucky - they need to use a Windows e-mail client that can book conference rooms and schedule appointments in Microsoft Exchange. So... stuck with some variant of Outlook.
About a year ago I went out on a quest to find an interoperable public key encryption plugin for Outlook. I tried several clients... and all failed. I went out looking again and the playing field hasn't changed a bit.
First you might notice that there were several Outlook plugins originally vying for PGP/GPG abilities, but they have largely atrophied or merged. OutlGPG became GpgOL from g10, but executable distribution was moved to Gpg4win, meaning that GPG distribution became the single player. The only other option would be G DATA's GnuPG-Plugin, but aside from being over five years old it was never that great. And Gpg4win wasn't much better - it too could only do plaintext, and even then as an attachment.
All Linux and Windows mail clients that have some remote sanity use MIME to encode their encrypted payload, and yet Gpg4win (from what I've been able to find) refuses to do so. At best I get an attachment which I need to decrypt separately.
Now look at Thunderbird, KMail or Evolution. All can encrypt and decrypt inline, natively, within the mail browser. And it works seamlessly without any additional windows or superfluous UI components. This isn't rocket surgery.
Until someone out there makes an interoperable GPG plugin for Outlook 2003 that works with OpenPGP MIME compatible messages, no one will adopt public key encryption.
Maybe that's the whole idea.
Sunday, February 03, 2008
Designing Head Patterns
When I saw Jason McDonald's design patterns quick reference guide I marked out. I forwarded the link to everyone I knew who heard of the Gang of Four and printed out a nice, one-page color version to keep. I almost freakin' framed it. I liked how succinct it is... it gives you the class diagrams so your brain is instantly sparked, and just enough description that you still have to think analytically about the pattern.A few people asked me about the original Design Patterns book and a few others mentioned how much they liked Head First Design Patterns. I have to sadly admit - I originally wrote off the Head First series as just another "X for Dummies" clone, but now that I read the RMI section of their Java book and read the first 100 pages of their Design Patterns book I have to admit I judged... sigh... a book by its cover.
The RMI section was actually fairly straight forward and illustrative and even included an informative chapter that included Jini. The Design Patterns book has done a good job of explaining the Decorator pattern, something that I can't do with a pencil and paper in front of someone. Both books have been good references for me to pass along to other developers.
If only there was a pattern to remove outdated cliches two paragraphs ago.
Friday, February 01, 2008
Trying to Work (Together)
I'm currently bashing my head against a wall. Both physically and metaphysically.Nothing is cooler than Jini. However, unfortunately nothing is more obscure than Jini. It is something that exists etherally as a specification, not necessarily (although occasionally) as an implementation. It's the how, not the what. It's an adverb. Or something. My brain is lightly fried.
See, you can start with Jini's reference implementation via the starter kit, which exists as a concrete example of the specification. However, the last release was at the end of 2005. This is probably due to this implementation being picked up by the Apache Incubator and turned into Apache River. Apache River does seem to be under active development but has yet to issue an official release and has distributed just one release candidate.
Alright... so the Sun/Apache standard implementation is in transition. Who else has Jini services ready? Rio is a java.net project that appears to be both flexible as well as standards-compliant, so it appears to be a contender. There even appears to be moderate development traffic. However the stable binaries don't seem to match the current on-line documentation, and I haven't been able to download the latest milestone release. It does appear to have Spring integration however - and may yet be a contender. But until the documentation syncs up with the latest stable release, it's a bit hard to follow.
Cheiron also has an implementation with Seven that is Jini-compliant, and appears to be receiving some good development traffic as well. I'm still researching how to go about implementation, and their docs currently match up with their releases. I'm trying to (still) read their documentation and see what I need to do to get up to speed. It appears that most people discussing Jini in forums use Seven Suite as their implementation of choice, although Rio has a strong following as well due to its ease of Spring integration and nice administrative tools.
But for me this means I'm writing a helluva lot of "Hello World" and "Echo" applications, reading until my eyes bleed and trying to figure out how to get this all to work under a local development environment. Jini has been around forever... maybe I'm just having a hard time catching up with the rest of the world.
I'm hoping Spring Integration makes this all a bit more straight-forward for complete knobs like myself. Please oh please tell me they're adding Jini into the next milestone. Having ubiquitous services over a self-healing network is just too good. I'd love to be able to scale just by plugging in a server and walking away.
Monday, January 28, 2008
Nokia Acquires Trolltech & Qt
Trolltech, maker of my favorite development platform Qt 4, just announced they're being purchased by Nokia. Damn.
History has pretty much shown that the independent, open-source shops being purchased by mega-corps have largely resulted in a slovenly product. Novell's purchase of SuSE has resulted in a distro that kernel dumps... kernel dumps occasionally on bootup. I don't hold fantastic hopes for Qt 4 unfortunately.
It appears that others share my scepticism. A good deal of comments to LWN - which still boasts a pretty coherent readership - seems to also have the sort of timidity stemming from being burned before. The Register, which prints an overall positive article, still feels it needs to assert Nokia has made claims of continuing Qt development.
It feels at the same time like the OSS world is shrinking and expanding. While awareness and adoption is at an all-time high, the high-profile projects are starting to be absorbed into the same machine they raged against.
History has pretty much shown that the independent, open-source shops being purchased by mega-corps have largely resulted in a slovenly product. Novell's purchase of SuSE has resulted in a distro that kernel dumps... kernel dumps occasionally on bootup. I don't hold fantastic hopes for Qt 4 unfortunately.
It appears that others share my scepticism. A good deal of comments to LWN - which still boasts a pretty coherent readership - seems to also have the sort of timidity stemming from being burned before. The Register, which prints an overall positive article, still feels it needs to assert Nokia has made claims of continuing Qt development.
It feels at the same time like the OSS world is shrinking and expanding. While awareness and adoption is at an all-time high, the high-profile projects are starting to be absorbed into the same machine they raged against.
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